2021.10.20 17:18 moioi90 Original The Suicide Squad Ending had Ratcatcher 2's head blown off by Waller. Would have you preferred this ending?
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2021.10.20 17:18 Emotional_Web9353 [Amazon] 2020 Dell Inspiron 3000 15.6-inch HD Touchscreen Laptop PC, Intel 10th Gen Dual Core i3-1005G1 Processor, 8GB DDR4, 128GB SSD, 1TB HDD, Bluetooth, Windows 10, Black-Price: $685.00 Save:$214.99 (24%)
|submitted by Emotional_Web9353 to Real_Tech_Deals [link] [comments]|
2021.10.20 17:18 yuszcoolz Need to get hdd out but the screw is super jacked. Any idea how to get it out?
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2021.10.20 17:18 SheriffMayorNBlair Trying to beat Fatal Frame 2 on playstation 2, scary Japanese survival horror and fan favorite of the series
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2021.10.20 17:18 istink_ofink [WTS] Nike SB Dunk Low 2015 “BHM” excellent condition (used like 2-3 times) size 8.5 us mens, $200 shipped PayPal invoice
2021.10.20 17:18 Gankorino I heard we were showing off piping today 😏 honestly amazed at some of the stuff I see other companies doing
|submitted by Gankorino to HVAC [link] [comments]|
2021.10.20 17:18 Reflexive2 Perspective
“Retain faith that you will prevail in the end regardless of the difficulties, and at the same time confront the most brutal facts of your current reality, whatever they may be.”
– Jim Collins
submitted by Reflexive2 to BBIGandTYDE [link] [comments]
2021.10.20 17:18 YellerSpottedLizard OcTOHOBer Day 21 - Epic
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2021.10.20 17:18 I-HATE-BUFFERING Christmas Burns Red is back, running December 28-29!
2021.10.20 17:18 NoBackBoneChild What is the most stable/best anki version in your opinion?
2021.10.20 17:18 FieldAccording4758 The Lozano ReVival!!
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2021.10.20 17:18 CountingKills Every single time, without failure
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2021.10.20 17:18 LooseLeaf420 HOT NEW ARTIST!!🔥🔥 MAHOGANI WOODS!🤩 Don’t let someone else put you on, have a listen to this ep. Let us know how you feeling about it.
2021.10.20 17:18 henrirousseau Donald Trump and Joe Biden Neck and Neck in 2024 Presidential Polling
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2021.10.20 17:18 kanagito Does anybody know what happened to the guy that was making his own manga, which took place in the Kengan universe?
I haven’t heard anything from him for a long time, but I was actually kinda interested in his series. It was a 3 vs 3 tournament from what I can remember.
submitted by kanagito to Kengan_Ashura [link] [comments]
2021.10.20 17:18 Soggy-Essay The Avatar State
So, we see Aang and Korra go into the Avatar State several times throughout their series. My question is, when they do just like the eye flash or Avatar State, are they still technically in the Avatar State? Or did they just give themselves like a temporary boost? I noticed Kyoshi did it before she did some Avatar level bending to split off Kyoshi island.
submitted by Soggy-Essay to TheLastAirbender [link] [comments]
2021.10.20 17:18 Mr_JDR Ghost Recon needs Tools for User-Created Tactical Missions
| TL;DR: Convert Ghost Recon: Frontline into the "Forge/Portal/Arma 3" of Ghost Recon. This will give us the freedom to create our own tactical missions, with near infinite content, and monetizable assets. Give us the tools. Let us make our own game to play.|
I can't speak for everyone, but most of the time I spend playing both Wildlands and Breakpoint (hundreds of hours and counting, solo and with friends), I'm clearing bases. To keep it all fresh and challenging, we often assign ourselves challenges and put restrictions on how we execute this "mission". Over the past few years I have wished that Ghost Recon Breakpoint had the ability to reflect my challenges and restrictions. And with the boom of the User-created Content (UC) model, I am confident that Ghost Recon: Frontline is a perfect opportunity to deliver on this.
We have needed this for a while as a community. Something like what Halo 3 did with Forge and Battlefield 2042 is doing with Portal. Arma 3 is also a great reference when looking at providing Milsim tactical options. Also, there are many more successes that are a win/win situation for players, developers, and publishers using the UC model (Minecraft, Roblox, etc.).
This will give us everything we want and the Developers wont have to spend time on great work that doesn't necessarily serve the IP or the desires of the community.
Here are just a few key points supporting this...
More Tactical Freedom This is the heart of Ghost Recon. Many options + Great tools = Amazing Gameplay.
The assets have already been created. The maps, the weapons, the tools, the enemies and AI already exists (Wildlands, Breakpoint, R6 siege (as the currently more tactical game)). What remains is the framework that allows players to place assets and set win/loss parameters on a map (tile) that has open world autonomy.
Empowering the players to create their own tactical situations and missions will allow Ghost Recon to become whatever the player who like it to be whatever they desire for it to be within a 3rd person tactical shooter. This also will provide a near endless amount of new content that will player can enjoy. In addition to new shareable content on via social channels that will market the game thus expanding the player base and increasing sales.
The players would now be responsible for creating as much tactical immersion and difficul as they can imagine!
Concurrently, this empowers the Developers to focus on the heart of what Ghost Recon is, immersive, volatile situations, requiring tactical maneuvers and combat. This relieves the Devs from having to try and predict what players want, then craft a fully narrative experience that also has to have a generous amount of tactical freedom one would expect from a AAA modern tactical shooter. Gameplay are what games are all about. Gameplay Gets the Gold. Narrative gets silver, and Graphics gets bronze. Trendiness for trendiness' sake gets nothing.
Keep it 3rd person with 1st/3rd person ADS option! I just felt this needed to be stated lol.
Evergreen Replay-ability Work Smart...then Work Hard.
User creation tools give the players the ability to create our own fun, (i.e. Forge, Portal, even GTA V game modes). Users will create scenarios on a map, with a core objective, AI enemies (PVE), mission parameters, and tactical obstacles (minefields, breach doors, traps, cameras, etc.)
As users create new scenarios, that can be found and filter in a portal and/or shared via their code. This will inspire content creators and will introduce Ghost Recon to new players and audiences seeking a tactical Milsim community.
This only requires Developers to create the framework ONCE and then expand the assets that work within that framework. After a standard set of maps (or just tiles from Wildlands, honestly), new maps can be sold bundled will new tactical tools featured as tactical options on that map. New enemy types and behaviors can also be sold in packs as well.
This will minimize time spent on features that aren't directly gameplay related, thus saving money for the studio and publisher.
The Developers would set the tone by creating an environment, ambiance, assets and tools, and a framework to tie them all together with mission parameters and win (Egress/Exfil) conditions. By doing this, players can act as their own, "Bowmans", "Ghost Teams" (PVE) and Insurgents/"Wolves" (PVP).
Large Expansion/DLC Potential We don't mind paying for equal or greater value in return. Whether that be time and/or money.
Similar to Minecraft, players can buy REASONABLY priced expansions packs that will enable them to provide new and unique experiences well after launch. New maps, tactical tools, vehicles, Challenges (i.e. no ammo or no spare mags, no drones, no alt visions, no alarms etc.) and situation frameworks (i.e. hostage situations, bomb threats, wet work, counter terrorism, convoy hunts, smash and grabs, etc.).
Weapons and tools can be earned by appropriately balancing in-game currency to unlock new weapons and having the option to purchase premium currency to purchase weapons.
An idea is to have an in-game asset (think a loot create from Breakpoint) that can offer a players "wishlisted" weapon on RNG if the player has enough in-game currency from previously played missions and has a weapon their wishlist. If there is no weapon on the player's wishlist, the full loot table will be RNG.
This way the emotion of unlocking a weapon diegetically can be preserved for those who want to earn their weapons. There are plenty of people who dont have the time or will to earn weapons in game. They would rather buy them. I highly recommend you let them. Just don't prevent those who want to play the game and be rewarded for it in-game. Requiring a player to pay you money, gets you money. Requiring a player to put in time gets you a fan...who also wants their friends to play too...who also have time and money. :) Encourage both!
This is a better way to continually monetize a community. Evergreening what they desire. You must believe that Ghost Recon is a trend of its own, and doesn't need to be a Battle Royale to get Battle Royale results.
These are just my suggestions! I would love to read more here! Let all work to make Ghost Recon we all love! Players, Devs and Publisher!
Devs: I would love to help if at all possible! I applied for the insider program as well. If we can collaborate it would be a dream come true! Thank you Ubisoft Bucharest for ALL of your hard work! Let's refine it together!
submitted by Mr_JDR to GhostRecon [link] [comments]
2021.10.20 17:18 DrSheldonCooper5 International allocation questions
So I understand that it’s important to have a percentage of portfolio in international stocks. I am debating either doing VTWAX or VTSAX/VTIAX mix. I just have a question;
Vanguard recommends putting 40% of stock allocation to international funds. Do they always base these numbers off market cap? Or is it a coincidence? Like if VTWAX ever became 60 international/40 domestic would vanguard switch their advice to match that?
Because if vanguards recommendations are always to follow market cap, then I will just do VTWAX. But if it’s better to listen to them when it doesn’t match market cap, I think it makes more sense to do a mix of VTSAX/VTIAX.
Furthermore, if market cap does become US 40: International 60 should we still follow that or is it better to overweight US percentage?
I am 23 and a new investor and have been maxing out my retirement accounts but want to make sure I’m not messing up. My Roth IRA is currently 100% VTWAX and since my 401k didn’t have VTWAX I just chose the vanguard 2065 fund
submitted by DrSheldonCooper5 to Bogleheads [link] [comments]
2021.10.20 17:18 Weebsaregaybro Shots
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2021.10.20 17:18 d_tlol The Ins and Outs of Suisei's 1st Album - Still Still Stellar
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2021.10.20 17:18 dexterdomz Styling
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2021.10.20 17:18 km_clev Class A CDL Driver Needed
Mods, please delete if not allowed.
I am looking to fill a Class A driver position in the Des Moines area. You can apply below or call the number in the ad for more info.
submitted by km_clev to desmoines [link] [comments]
2021.10.20 17:18 ElderScrollsBjorn_ Many thanks to u/miserable_offender for selling me a copy of Divine Worship: Daily Office! Let us pray!
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2021.10.20 17:18 EstevanMod SJHL Attendance Down Across the League; Bruins Still Third Overall
|submitted by EstevanMod to estevan [link] [comments]|
2021.10.20 17:18 wahhagoogoo I've set up my SLT wallet but I can't add funds?
So I'm trying to add SLT to the Smarlands wallet for purposes of staking but I can't transfer
I'm trying to transfer SLT from Lobstr to the Smarlands wallet (https://wallet.smartlands.app/deposit)
But Lobstr is coming up with the error "Destination account is inactive and cant receive assets yet"
I have created a Smartlands marketplace login and I have set up the wallet following instructions, I have confirmed my email and I have saved my private keys
I am logging on with my key from https://wallet.smartlands.app/
But I keep receiving the error message
Can someone please help me out? I really want to get my SLT in there wallet
submitted by wahhagoogoo to SmartlandsPlatform [link] [comments]